![]() Please remember that today PlaneShift is still under heavy development. The following list represents some of the features of the final product. PlaneShift is anyway enjoyable and has hundreds of active players. Our model is to keep the game open for the public, so you can give feedback on the features you want us to develop and you can shape the future of the game. The game is still under heavy development, so you may easily find bugs, glitches and missing features. We need your help to make this game better.Īt the present state of development, PlaneShift is not a complete game, but it has all the functionalities needed to be enjoyable to play, including combat, magic, crafting, and quests. PlaneShift is Open Source for the client and server code, and we accepts contributions from the community. Servers and bandwidth are provided by sponsors. There are no time limits or additional constraints. ![]() There are no limitations in skills, ranks, abilities, items you can gain with your free account. You will have no surprises of premium content which will limit your gameplay or unbalance the game. CoffeeHedake writes "The SWGEMU (Star Wars Galaxies Emulator) Team has successfully run their first Alpha stage test of a reverse-engineered version of Sony Online Entertainment's Star Wars Galaxies server software.PlaneShift is a Role Playing Game immersed into a 3D virtual fantasy world, completely made and maintained by volunteers! Passionate RPG gamers gathered to create an open and freely available game. An announcement was made on the SWGEMU bulletin boards that something special would be shown in their IRC channel at 12:00AM EST Today. A hosted video montage of the successfully connecting the SWG client to an emulated server, loading a character, zoning from one area to another, and other huge leaps were shown in the clip." Read on for more information, including links to the video clip.ĬoffeeHedake provides a pointer to the forum and current announcement, and links to the video at several mirrors:ĬoffeeHedake continues "This all comes after much very bad press for SOE, after completely changing the game mechanics of Star Wars Galaxies: An Empire Divided. Metacritic Game Reviews, PlaneShift for PC, PlaneShift is a free 3D MMORPG, and features 12 different races, AI controlled NPCs, and an evolving world. "The SWGEMU will allow private, emulated game servers to be run by anyone with the hardware and bandwidth to support the load, possibly allowing customized environments, and game mechanics, as well as a 'dungeon master' control of the server, possibly even over a LAN." SWGEMU was formed with the hopes of allowing players to 'roll back' their experiences to a Pre-'Combat Upgrade' state of the game, months before the ill-fated NGE was implemented." The game has had a rocky history, with nerfs and bugs abounding, but the latest 'NGE' or New Game Enhancement patches have led to the detrimental decline in player population. "News has spread, even throughout the Sony Online Entertainment forums of SWGEMU's latest success. You might notice that if you click a link with a base, it redirects you to Crayola, Teletubbies or Lego's site. This is because of how the hosting service is implemented. Almost all the swgemu sites I go to require me to cut and past links into the browser and to make sure they are preceded with So for instance, paste " 4 081" into your browser and you should see the linked forum. This is, of course, with the exception of the screenshots hosted by gamerspace or the video (which really just seems to be a transition of the stills). Note, I'm not sure if the YouTube video is the same as the one from the mirrors, I'm still downloading that. I should also point out that the forums are tightly moderated as swgemu is not looking for trouble with legal issues regarding SOE. I think they've had tangles with them in the past and don't enjoy discussing it. ![]() I don't actively post on swgemu but am thrilled by the idea of what they are trying to create. The concern by SOE is not only stealing paying customers but also the fact that if this is open sourced, then anyone will be able to see the reverse engineering work which means a whole lot more attempts on hacking the servers. Most importantly, there are no dates set whatsoever for this project. I am just sitting back and waiting for hopefully a chance to play a game I once knew and loved. I guess it had such a huge client that most of the functionality had to be sitting on each client machine and the server required some interaction. Hopefully this reverse engineering provides a stable alternative. If you'd like to contribute, help them with the datapack done in a Wiki format! If you're interested in development for the team and know C/C++, check out this post. I am not entirely sure the correctness (and want someone to clarify if I am incorrect) of these next few statements. Purchasing the game is different than playing online in the SWG servers. ![]()
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